VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation

Wiesław Kopeć , Marcin Wichrowski , Krzysztof Kalinowski , Anna Jaskulska , Kinga Garnette - Skorupska , Daniel Cnotkowski , Jakub Tyszka , Agata Popieluch , Anna Voitencova , Rafał Masłyk , Piotr Gago , Maciej Krzywicki , Monika Kornacka , Cezary Biele , Paweł Kobyliński , Jarosław Kowalski , Katarzyna Abramczuk , Aldona Zdrodowska , Grzegorz Pochwatko , Jakub Możaryn , Krzysztof Marasek

Abstract

n/a
Author Wiesław Kopeć
Wiesław Kopeć,,
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, Marcin Wichrowski
Marcin Wichrowski,,
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, Krzysztof Kalinowski
Krzysztof Kalinowski,,
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, Anna Jaskulska
Anna Jaskulska,,
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, Kinga Garnette - Skorupska
Kinga Garnette - Skorupska,,
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, Daniel Cnotkowski
Daniel Cnotkowski,,
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, Jakub Tyszka
Jakub Tyszka,,
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, Agata Popieluch
Agata Popieluch,,
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, Anna Voitencova
Anna Voitencova,,
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, Rafał Masłyk
Rafał Masłyk,,
-
et al.`
Journal seriesIFAC-PapersOnLine, ISSN 2405-8963, (N/A 20 pkt)
Issue year2019
Vol52
No19
Pages277-281
Publication size in sheets0.5
Keywords in original languageolder adults, virtual reality, participatory design, rapid prototyping, ATM, training simulation, design framework
ASJC Classification2207 Control and Systems Engineering
Abstract in original languageIn this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on observation, recordings and the developed VR application we present the results of the workshops and offer considerations and recommendations for organizing opportunities for end users, in this case older adults, to directly engage in co-creation of cutting-edge ICT solutions. These include co-designing interfaces and interaction schemes for emerging technologies like VR and AR. We discuss such aspects as user engagement and hardware and software tools suitable for participatory prototyping of VR applications. Finally, we present ideas for further research in the area of VR participatory prototyping with users of various proficiency levels, taking steps towards developing a unified framework for co-design in AR and VR.
DOIDOI:10.1016/j.ifacol.2019.12.110
Languageen angielski
File
VR with Older_skan.pdf 668.18 KB
Additional file
Oświadczenie_VR with.pdf 192.07 KB
Score (nominal)20
Score sourcejournalList
Publication indicators Scopus SNIP (Source Normalised Impact per Paper): 2018 = 0.552
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