Ludic guilt, paidian joy: Killing and ecocriticism in the theHunter series
AbstractThis article seeks to explore the digital hunting games genre, in particular the theHunter franchise, using the interpretative framework based on Roger Caillois’ concepts of paidia and ludus. It is argued that both of these notions are represented in the gameplay, narrative structure and graphical user interface of the analysed titles, effectively working towards reconciliation of the possible ecocritical and hunting-focused readings. The article interprets the theHunter games by juxtaposing the divergent stances towards environmental awareness and hunting culture, in the form in which they are communicated both in the games and within the communities of players.
|Journal series||Journal of Gaming & Virtual Worlds, [Journal of Gaming & Virtual Worlds], ISSN 1757-191X, e-ISSN 1757-1928, (N/A 40 pkt)|
|Publication size in sheets||0.85|
|Keywords in English||hunting games paidia ludus nature ecocriticism exploration|
|ASJC Classification||; ;|
|Publication indicators||: 2018 = 0.776|
* presented citation count is obtained through Internet information analysis and it is close to the number calculated by the Publish or Perish system.