Ludic guilt, paidian joy: Killing and ecocriticism in the theHunter series

Mateusz Felczak


This article seeks to explore the digital hunting games genre, in particular the theHunter franchise, using the interpretative framework based on Roger Caillois’ concepts of paidia and ludus. It is argued that both of these notions are represented in the gameplay, narrative structure and graphical user interface of the analysed titles, effectively working towards reconciliation of the possible ecocritical and hunting-focused readings. The article interprets the theHunter games by juxtaposing the divergent stances towards environmental awareness and hunting culture, in the form in which they are communicated both in the games and within the communities of players.
Author Mateusz Felczak (Wydział Nauk Humanistycznych i Społecznych w Warszawie)
Mateusz Felczak,,
- Wydział Nauk Humanistycznych i Społecznych w Warszawie
Journal seriesJournal of Gaming & Virtual Worlds, [Journal of Gaming & Virtual Worlds], ISSN 1757-191X, e-ISSN 1757-1928, (N/A 40 pkt)
Issue year2020
Publication size in sheets0.85
Keywords in Englishhunting games paidia ludus nature ecocriticism exploration
ASJC Classification1704 Computer Graphics and Computer-Aided Design; 1706 Computer Science Applications; 1709 Human-Computer Interaction
Languageen angielski
Ludic guilt, paidian joy.pdf 1.81 MB
Additional file
osw_Felczak.pdf 600.73 KB
Score (nominal)40
Score sourcejournalList
Publication indicators Scopus SNIP (Source Normalised Impact per Paper): 2018 = 0.776
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